The Final of Us on PC is a uncommon disappointing PlayStation port at launch


I used to be anticipating to jot down about how The Final of Us Half I arriving on PC is the newest instance of an amazing PC port of a Sony PlayStation title. Sadly, that’s not the case. The Final of Us Half I arrived on PC yesterday and gamers aren’t pleased. Out of greater than 9,000 opinions within the Steam retailer, 67 p.c are detrimental.

PC gamers are reporting points that vary from random crashes and stuttering, all the way in which as much as lengthy shader compilation instances and characters randomly changing into dripping moist in reduce scenes. The sport additionally seems to be poorly optimized, taking on massive quantities of VRAM on methods and dropping frames. I’ve personally skilled crashes and random body charge drops by myself check system, which is a top-end gaming PC outfitted with an RTX 4090.

It’s dangerous sufficient that PlayStation studio Naughty Canine has needed to challenge an announcement. “The Final of Us Half I PC gamers: we’ve heard your considerations, and our workforce is actively investigating a number of points you’ve reported,” the studio tweeted from its official account. “We’ll proceed to replace you, however our workforce is prioritizing updates and can deal with points in upcoming patches.”

The response comes almost two months after Naughty Canine delayed the discharge of The Final of Us Half I on PC, after saying it wanted to “make it possible for The Final of Us Half I PC debut is in the very best form attainable.” The extra few weeks of improvement have been supposed to make sure the sport “lives as much as your, and our, requirements.”

The sport was additionally purported to launch on Steam Deck, after Naughty Canine co-president Neil Druckmann teased it last year and Valve used the title in a current advertising picture for its handheld gaming PC. The Final of Us Half I isn’t verified for the Steam Deck but, and it takes round an hour for the shaders to compile on the hand held machine. Should you attempt to run the sport earlier than that you just would possibly as effectively surrender, as you’re going to get extremely poor efficiency till the shader processing is full. However ready that one hour for shaders to compile is half of the two-hour Steam refund window, which is lower than ideally suited.

Even as soon as shaders have compiled on the Steam Deck, efficiency nonetheless isn’t nice. Throughout reduce scenes the body charge holds strong, however within the opening scenes of the sport I noticed body charges frequently below 30fps and even 20fps with a mixture of low and medium settings and FSR high quality enabled. Others are seeing related outcomes. It seems like Naughty Canine might want to do much more work to optimize this on Steam Deck and get it absolutely verified.

Skilled reviewers and critics haven’t been in a position to sound the alarm as a result of no one obtained codes earlier than the sport launched yesterday. That’s often a warning signal {that a} recreation is coming in scorching, and after the delay to launch it definitely feels just like the builders ought to have been given much more time to shine this PC port. It has left many followers, myself included, questioning if the PC port was rushed out to make the most of HBO’s well-received Final of Us TV present. Given that is already a remake of a recreation launched a decade in the past, there was little must rush the port.

I’ve lastly discovered a use for the 24GB of VRAM on the RTX 4090.
Screenshot by Tom Warren / The Verge

Plenty of the crashes and normal efficiency points may very well be right down to shader constructing points. Prolonged shader compilation steps and in-game stutter have plagued many current PC titles, and builders have more and more turned to compiling them when the sport first masses to keep away from stuttering down the road.

Iron Galaxy and Naughty Canine have teamed up for The Final of Us Half I PC port, and it seems that a buggy model of the Oodle decompression library that the workforce is utilizing may very well be inflicting efficiency and shader constructing points. Some Reddit customers have discovered that changing the library with an older model has improved efficiency and dramatically sped up shader constructing instances.

If the Oodle decompression library is certainly inflicting points then this may very well be a comparatively fast and simple repair to deal with among the preliminary issues, however I think the shader compilation at launch received’t disappear totally. Iron Galaxy beforehand opted for this method for Uncharted: Legacy of Thieves on PC. Digital Foundry labelled that effort “an achieved however unambitious PC port,” and famous its points with stuttering and cargo instances.

The Final of Us Half I appears nice on PC, however efficiency can randomly take a success.
Screenshot by Tom Warren / The Verge

The disappointing launch of The Final of Us Half I on PC follows some spectacular current ports from Sony’s PlayStation PC effort. Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales are each nice PC ports, and final yr’s God of Conflict launch on PC was the most effective but. Whereas Returnal and Sackboy each suffered from some stuttering for his or her PC debuts, they have been each higher examples of PlayStation PC ports than the technical points that plagued Horizon Zero Daybreak on PC almost three years in the past.

Sony now desires half of its video games to be on PC and cellular by 2025, with some bold plans to develop its gaming presence past its PlayStation 4 and PlayStation 5 consoles. “We’ve got the chance to maneuver from a state of affairs of being current in a really slender section of the general gaming software program market, to being current just about in all places,” stated PlayStation chief Jim Ryan final yr.

References to a PlayStation PC launcher have been additionally noticed in Spider-Man Remastered for PC, suggesting that Sony may very well be PlayStation Community integration for future PC video games. Sony additionally began utilizing a PlayStation PC label in 2021, acquired a PC port developer, and launched its personal PC gaming screens.

This PlayStation PC push sounds promising for PC avid gamers, however many will now be ready to see what Sony does subsequent. The whole The Final of Us franchise has bought via greater than 37 million copies, and this yr has already been huge for The Final of Us because of the TV adaptation. This week’s launch was purported to be one other large second for PlayStation video games on PC.

June additionally marks the 10-year anniversary of the sport, which suggests the PC port has put a brief dampener on The Final of Us’ large yr. Porting console video games to PC has by no means been a simple trip for any developer, and Iron Galaxy and Naughty Canine will now want to maneuver shortly to make things better up.





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